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Against artillery spam Please vote against n00b spammers

Poll: Vote against artillery spam. (3 member(s) have cast votes)

How much should be the limit of the heavy artillery battalions per player at one time on the battlefield?

  1. 4 (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. 6 (2 votes [66.67%] - View)

    Percentage of vote: 66.67%

  3. 8 (1 votes [33.33%] - View)

    Percentage of vote: 33.33%

  4. I dont know. (0 votes [0.00%])

    Percentage of vote: 0.00%

How much should be the limit of the mobile artillery battalions (ISU-152 as well) per player at one time on the battlefield?

  1. 4 (2 votes [66.67%] - View)

    Percentage of vote: 66.67%

  2. 6 (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. 8 (1 votes [33.33%] - View)

    Percentage of vote: 33.33%

  4. I dont know. (0 votes [0.00%])

    Percentage of vote: 0.00%

Vote Guests cannot vote

#1 User is offline   Oberst XMessor(HUN) Icon

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  • Joined: 22-September 09
  • LocationHungary

Posted 23 July 2010 - 10:33 AM

Hello.

I think all of you experienced, when some players has only one tactic as follows: they are just calling 1-2 heavy AA and put lot, i mean it, about 20-30 heavy artillery and create a killzone, and in that stage the game stalls. Noone can go even an inch. Of course you can try weaken enemy with offmap arty but it is worthless. The solution would be to limit the max. number or artillery battalion what player could have to avoid that one game takes hours.

Please vote.
Oberst XMessor(HUN)
Winner of the First Community Tournament

"Our leader is the courage, our follower is the luck!" - In memoriam the Hungarian "PUMA" fighter division

See you IN the battlefield (as the immortal Crissos says)...

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